![]() ![]() Why it’s Essential: Where as previous DJMax games have you pressing buttons on a highway similar to Guitar Hero (or, more accurately, Konami’s Beatmania series), Technika Tune has you using the PS Vita’s touch screen instead, tapping notes as a bar passes through them. What it is: The latest instalment of Korean studio Pentavision’s cult rhythm action series. For a pure hand-eye challenge though, there’s nothing better. If you’re looking for games that push the Vita’s graphical capabilities to their limits, these aren’t the ones you want (though pop in some headphones and they sound incredible). Why they’re Essential: Like other handheld systems, the Vita is best suited to quick pick-up-and play games that take very little time to get into the action.Įvery game in the Bit.Trip series fits this bill: within seconds you’re indulging in each title’s specific quirk: Beat’s rhythm game/Breakout mash-up, Core’s risk/reward system, Void’s multidirectional action, the ‘perfect run’ challenge of Runner and Runner2, Fate’s on-rails fluidity and the way Flux brings it all full circle. What they are: Seven minimalist action games, each focusing on a unique gameplay mechanic. The Bit.Trip and Bit.Trip Presents Runner2 The Vita was (and years later, still is) a remarkably powerful system with the type of graphical oomph that makes the games available for its rival, the Nintendo 3DS, look like cave paintings by comparison.īut, much as the DS destroyed the far more powerful PSP, Sony once again failed to convince players (in the West at least) to splash out for its handheld and the Vita’s sales eventually all but flat-lined, while the 3DS grew from strength to strength.īut if you are reading this with the thought of picking up a Vita on the cheap, hopefully by the end you’ll be convinced its still worth your time even though official support has long since dwindled. In reality, the Vita does have many great games. The most notable examples in this regard are mentioned below.Sony abandoned its most recent handheld, the PS Vita in record time, which led to the understandable consensus that the portable was dead before its library really had a chance to grow. In fact, many developers have realized that some people just don't find touch controls to be very accurate for the majority of gaming experiences and have added controller support for certain titles to make them more accurate and engaging to play for gamers who don't want to deal with the finicky nature of touch controls. While this might lead many people to believe that hardcore gaming experiences have no space on mobiles, this couldn't be further from the truth. Given that everyone has a smartphone in modern times, it only makes sense for developers to try and target this market by developing fairly casual and enjoyable experiences that players can get through with ease. ![]() Updated December 24, 2022, by Ritwik Mitra : Many people frown upon mobile gaming, which is a shame since this medium has a ton of potential on its own. Do away with these perceptions, as there are countless games on the platform with just as much competitiveness and uniqueness as their PC and console counterparts – but to get the upper edge, try using a mobile controller for more precise inputs on the go. Mobile games have a stereotype of being casual-only experiences, titles that no "true gamer" would ever touch. ![]() It's responsible for billions in revenue, partly due to the platform's availability around the world, and partly for mobile games' innate ability to be played on the go. Mobile gaming continues to be the fastest-growing sector of the gaming industry. ![]()
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